Rare Vault My vault
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RV1
AUTHENTIC POKÉMON CARDS · PROVABLY FAIR

RIP.
REVEAL.
OWN IT.

Pick a machine, grab a sealed pack off the belt and pull a real Pokémon card at today's market value. Sell it back instantly, keep it in your vault, or have it shipped to your door.

Choose your machine

Full odds
Rare Vault Mystery Pack
NEW · PHYSICAL PACK

Rip it at home.

The Rare Vault Mystery Pack: 10 real Pokémon cards, 1 guaranteed hit, shipped sealed to your door.

Shop · $20
VAULT CLUB · $19.99/MO

A free Starter pack every month.

Plus free shipping, double XP, +3% sell-backs and a boosted weekly pack.

See the perks

What the colours mean

How odds are set

A colour compares the card you pulled with the price you paid. About 3 in 4 Starter pulls are Silver, under the pack; about 1 in 5 is Green, at or above it; Blue, Red and Gold are rare hits. Examples are for a $25 Starter pack.

How it works

Commit

Before you pay, the machine publishes a SHA‑256 commitment of its secret seed. It can't change its mind after.

Grab a pack

Scroll the endless belt and take the pack that calls you. Your slot is mixed into the draw with your own client seed.

Keep, sell or ship

Every pull is a real card at live market value. Instant buyback for 7 days, list it on the market, or ship it home.

Steals on the marketlisted at or below live value

See more
SOURCED FOR YOU

Your pull.
Your hands.

Ask for a shipment and we buy your exact card in Near Mint from a verified seller, check it by hand and send it to you insured. No old stock gathering dust in a drawer: your card is sourced fresh, the moment you want it.

Frequently asked questions

Do I get a real card?

Yes. Every card on Rare Vault is a real Pokémon card, listed by set, number, language and condition at its live market value. When you ask for it, we buy that exact card in Near Mint condition from a verified seller, check it by hand and ship it to you. If we can't get it within 21 days, you choose: 100% of its value back to your withdrawable balance, or we keep searching. Graded slabs (PSA, BGS, CGC) are coming to the higher machines soon.

Pack credit vs. cash: what's the difference?

Two wallets. Pack credit is what you top up and spend on packs. Cash is what you earn when you sell a card back or sell on the market, and you can withdraw it to your bank or PayPal from the Cashout page.

How do I know the draw isn't rigged?

You can check it yourself. Before you pay, we lock in a secret seed and show you its fingerprint (a SHA‑256 hash). Your own seed and the pack you grab are mixed in, and after the rip we reveal the secret. Re-run any pull on the Provably fair page and you'll get the same card.

Can I sell a card straight back?

Every pull comes with an instant buyback offer (85–93% of fair market value depending on the pack) that stays open for 7 days. Accept it and the money lands in your withdrawable balance immediately.

How long until it reaches me, and what does it cost?

Pick up to 5 cards and request a shipment. We source each card, inspect it and send it sleeved in a rigid top loader inside an insured package. Typical delivery is 2–4 weeks in Israel and 3–6 weeks internationally. Cost: $12 per package plus a per-card fee of 5% of the card's value (minimum $6) for sourcing, inspection and insurance; Vault Club members pay only the per-card fee. Tracking appears on the Shipping page the moment it's on its way.

What happens to a card I don't ship right away?

In your vault, the collection on your account, under your name. Each card's value follows the live market, so you can sell it back or list it any time. Nothing gets worn in storage, because your physical card is sourced only when you ask for it.

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TYPICAL PULL—
BEAT THE PACK—
TOP PULL—
1×
Server commitment for your next draw (published before you pay)generating…

Marketplacecards priced by their owners

Rewards

Your rank

Collector I
0 XP

Earn 10 XP per $1 ripped. Rank up every 10,000 XP (about $1,000 ripped) for a free Starter pack. XP is earned on paid packs.

Daily streak

Check in daily. Day 7 pays a $3 pack credit. Unlocks after your first deposit.

Provably fair

Published odds vs. what actually happened

Every pull is counted here, automatically. Left: the odds the machine showed at the moment of each purchase. Right: how often each colour actually came out, and the real average value per pack. Small samples swing; the numbers settle as pulls add up.

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The recipe

commitment = SHA-256(serverSeed)          # shown before purchase
roll       = HMAC-SHA256(serverSeed, clientSeed + ":" + nonce + ":" + pick [+ ":c" + slot])
r          = int(roll[0:13]) / 16^13
tier       = walk the pack's cumulative tier weights with r
rowSeed    = HMAC-SHA256(serverSeed, clientSeed + ":" + nonce + ":" + pick + ":row")
pool       = cards in that tier, sorted by id, minus one-of-a-kind cards already pulled
card       = pool[ int(rowSeed[-15:]) mod len(pool) ]

The commitment is published first, so the machine can't choose a seed after seeing your client seed. Your client seed is mixed in, so the machine can't precompute your card either. pick is the slot (0–11) of the pack you grab from the belt — it's chosen after the commitment, every slot has identical odds, and after the rip you can see what the neighbouring packs held.

Verify by hand

Your draws

Inventory

Ship cards

Activity

Shop

REAL PACKS · SHIPPED TO YOUR DOOR
Rare Vault Mystery Pack, front
PHYSICAL ONLY

Rare Vault Mystery Pack

$20 + $12 shipping per order, any quantity
  • 10 real Pokémon cards in a sealed Rare Vault pack: 9 cards plus 1 guaranteed hit.
  • The hit is above a regular holo: an ex, V, VMAX, GX, full art, illustration rare or better — with a chance at high-value chase cards.
  • Shipped sealed. This pack is never opened online — you rip it yourself. Ships within 3 business days; delivery 3–10 business days in Israel.
  • Independently repacked by Rare Vault from authentic cards. Not affiliated with Pokémon.

Your orders

Shipping

Request a shipment

Up to 5 cards per package. $12 per package plus 5% of each card's value (minimum $6) for sourcing, inspection and insurance (Vault Club: per-card fee only). Paid from your balance. Typical delivery: 2–4 weeks in Israel, 3–6 weeks abroad.

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Shipments

Admin · inventory

Shop orders

Physical Mystery Pack orders. Pack, ship and add tracking.

Shipment queue

Every requested shipment, oldest first. Buy each card, mark it sourced, then add the tracking number when it leaves. The customer sees each status on their Shipping page.

Add a card

Goes live across every machine the moment you save — no reload. Odds rebalance automatically.

Market prices

Snapshot: the lower of TCGplayer market (ungraded, via pokemontcg.io) and Cardmarket trend, never more than 20% under TCGplayer; Cardmarket alone where TCGplayer has none, from , cards. Live refresh runs on the backend (POST /api/admin/prices/refresh) and needs hosting.

Add cards from CSV

One card per line: name, set, rarity, number, grader (PSA/BGS/CGC/TAG/RAW), grade, finish, value, qty[, cert]. Added cards are stored in this browser.

Pack prices

Each machine holds every card worth 0.5× to 8× its pack price, so no card is worth more than 8× the pack. Blue (2–3×), Red (3–5×) and Gold (5–8×) odds are fixed (3%, 0.6%, 0.2%); Silver and Green are balanced so the average pull equals the payout target. Catalog cards are bought on demand, so they stay in every machine after a pull; your own cards leave once pulled.

Demo funds

Adds play money to this browser so you can test the full rip flow. No real charge.

Photos

Upload straight, well-lit front photos of your cards. Photos are auto-cropped to the card, resized and stored in this browser; export them to send to me and I'll publish them for everyone.

Drop a whole folder of photos hereor

Name files by cert number (52179636.jpg) or by card name (nidoking-jp-bgs-10.jpg) and they match automatically. Anything unmatched is listed below for manual assignment.

Cashout

Balances

Withdrawals are reviewed within 1 business day. Identity verification is required for the first payout.

Payout history